Bombastic Battle Arena is an arcade style incremental game. Purchase a sword, fall behind on your mortgage, and save the Earth!
I am the sole developer for this game, which was developed using C# in the Unity engine and built to WebGL. The “work” portion of this game implements an array of point values which are then randomly assigned to the falling blocks, determining their rendering material & subsequent event triggers (ex. bomb blocks).
Bombastic Battle Arena is playable in any desktop browser and can be found here.